LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Functions | |
LG_Env * | lg_get_game_env () |
LG_Renderer2D * | lg_get_renderer_2d () |
LG_Camera * | lg_get_camera_one () |
LG_Texture * | lg_get_texture_list () |
LG_Env* lg_get_game_env | ( | ) |
LG_Renderer2D* lg_get_renderer_2d | ( | ) |
LG_Camera* lg_get_camera_one | ( | ) |
"Camera One" is a global, always available, already initialized at start up, LG_Camera
Initialized with default values:
LG_CAMERA_ORIGIN LG_CAMERA_TARGET LG_CAMERA_UP LG_V_FOV LG_Z_NEAR LG_Z_FAR
WARNING: you must re-initialize it with lg_camera_init(lg_get_camera_one()) between scenes, or you may get unexpected behaviour
LG_Texture* lg_get_texture_list | ( | ) |