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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Functions | |
void | lg_camera_apply_ui (LG_Camera *cam, LG_Cam_K *k_cam) |
=== Check cam->input_state and move/rotate the cam ===
apply_ui here means apply user input (not apply user interface)
rot_order = the rotations order - one of "XYZ", "YXZ", "ZXY", "ZYX", "YZX", "XZY"