11#ifndef LG_SCENE_GRAPH_H
12#define LG_SCENE_GRAPH_H
14#define SCENENODE_NAME_MAX_LEN (512 - 1)
15#define SCENENODE_CHILD_MAX_NUM 256
16#define SCENE_GRAPH_MAX_DEPTH 32
17#define SCENEGRAPH_PRINTOUT_MAX_DEPTH 8
19#define NODE_NTOS_MAX_NUM 1024
21#define SCENE_SERIAL_DATA_SIZE offsetof(LG_Scene, cam1)
45 char full_path[SCENENODE_NAME_MAX_LEN + 1];
46 lg_scenenode_type type;
74 char full_path[LG_MESH_NAME_MAX_LEN + 1];
97 char full_path2[LG_MESH_NAME_MAX_LEN + 1];
104 SCENE_ROOT_NODE_ID = 0,
106 SCENE_XYZ_ARROWS_NODE_ID,
107 SCENE_FIRST_OBJ_NODE_ID
117 char euler_ang_rot_order[4];
137#define lg_scenenode_free2(s_node) {lg_scenenode_free(s_node); s_node = NULL;}
void lg_scenenode_remove_and_free_all_below(LG_SceneNode *node)
Definition lg_scene_graph.c:241
void lg_traverse_scene_graph(LG_SceneNode *node, int(*func)(LG_SceneNode *))
Definition lg_scene_graph.c:286
void lg_scenenode_free_v2(LG_SceneNode **node)
Definition lg_scene_graph.c:163
void lg_scenenode_set_local_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition lg_scene_graph.c:416
void lg_scenenode_update_local_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition lg_scene_graph.c:437
LG_SceneNode * lg_scenenode_find_by_id(LG_SceneNode *node, int id)
Definition lg_scene_graph.c:359
void lg_scenenode_info(LG_SceneNode *node)
Definition lg_scene_graph.c:635
void lg_scenenode_attach_to_camera(LG_SceneNode *node, const LG_Camera *cam, vec3_t transl, vec3_t scaling)
Definition lg_scene_graph.c:514
void lg_traverse_scene_graph_2(LG_SceneNode *node, int(*func)(LG_SceneNode *, LG_Scene *), LG_Scene *scene)
Definition lg_scene_graph.c:320
LG_SceneNode * lg_scenenode_find_by_name(LG_SceneNode *node, const char *full_path)
Definition lg_scene_graph.c:376
int lg_scenenode_clone_worldm_l3dvb(LG_SceneNode *dest_node, LG_SceneNode *src_node)
Definition lg_scene_graph.c:549
LG_SceneNode * lg_scenenode_get_root(LG_SceneNode *node)
Definition lg_scene_graph.c:179
void lg_scenenode_update_world_matrix_tree(LG_SceneNode *node, mat4_t *parent_world_matrix)
Definition lg_scene_graph.c:455
void lg_scenenode_add_child(LG_SceneNode *node, LG_SceneNode *child)
Definition lg_scene_graph.c:84
void lg_traverse_printout_scene_graph(LG_SceneNode *node, zboolean extra_info)
Definition lg_scene_graph.c:624
void lg_scenenode_set_world_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition lg_scene_graph.c:486
LG_SceneNode * lg_scenenode_new(int id, const char *full_path, lg_scenenode_type type)
Definition lg_scene_graph.c:24
void lg_scenenode_remove_child(LG_SceneNode *node, LG_SceneNode *child)
Definition lg_scene_graph.c:109
void lg_scenenode_remove_and_free_all(LG_SceneNode *node)
Definition lg_scene_graph.c:226
void lg_scenenode_reset_local_matrix(LG_SceneNode *node)
Definition lg_scene_graph.c:393
int lg_scenenode_remove_and_free_leaf(LG_SceneNode *node)
Definition lg_scene_graph.c:199
int lg_scenenode_info2(LG_SceneNode *node)
Definition lg_scene_graph.c:702
const char * lg_scenenode_type_string(int type)
Definition lg_scene_graph.c:714
void lg_scenenode_free(LG_SceneNode *node)
Definition lg_scene_graph.c:145
Definition lg_camera.h:22
Definition lg_quaternions.h:18
Definition lg_scene_graph.h:43
Definition lg_scene_graph.h:110
Definition lg_shader_progs.h:11
Definition lg_shader_progs.h:16
Definition lg_textures.h:45
Definition lg_3d_primitives.h:53
Definition lg_gr_func.h:56
Definition lg_scene_graph.h:68